Marvel Puzzle Quest News (7/16)

LakeStone
LakeStone Posts: 1,377 Community Moderator
Starting today we are hosting a new PVP event titled “Balance of Power” that will allow players to play all characters in the game scaled to a minimum level of 70 to a max level of 270. So pick out your Marvel favorites here and see what sort of damage you can cause to your opponents. For the fans of the Carol Danvers Captain Marvel, your wait is almost over. We are very excited to share that Captain Marvel will be given out as a key placement reward during the upcoming re-run of the Unstable Iso-8 PVE Event and will be usable starting on July 25th. Captain Marvel’s abilities are listed below.

We also just finished up a character balance pass for both Daken 2* (Dark Avengers Wolverine) and Daken 3*(Classic). As a part of this pass, we have added in the third ability for Daken (Dark Avengers Wolverine) that will allow him to attain max 2* level of 94. Please see the notes below for the character stat changes that will take place later this week.

Captain Marvel (Modern)
3 Star Rarity (Rare)
At Max Level: HP: 8500 Tile damage: 70/79/12/11/13/61

Photonic Blasts - Red 7 AP
Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy's defenses. Deals 208 Damage and destroys up to 2 Enemy Protect Tiles. Does not generate AP.
Level Upgrades
Level 2: Deals 281 Damage
Level 3: Destroys 3 Enemy Protect Tiles
Level 4: Deals 470 Damage
Level 5: Destroys All Enemy Protect Tiles
Max Level: 1494 Damage, all Enemy Protect tiles destroyed

Hypersonic Punch - Black 9 AP
Captain Marvel flies headlong into battle, striking her target with enough force to send them reeling. However, the direct attack leaves Carol open to retaliation. Deals 351 Damage and stuns her target for 1 turn. Then places a strength 22 Enemy Strike tile.
Level Upgrades
Level 2: Deals 444 Damage
Level 3: Creates a strength 17 Enemy Strike tile
Level 4: Deals 684 Damage
Level 5: Deals 790 Damage and stuns the target for 2 Turns
Max Level: 2504 Damage, strength 53 Enemy Strike tile, 2 turn stun

Energy Absorption - Yellow PASSIVE
(PASSIVE) Captain Marvel uses her energy-absorbing abilities to take in her enemy's attack and power up her next assault. When Captain Marvel takes greater than 274 damage, she generates 3 Red AP.
Level Upgrades
Level 2: Generates AP when Captain Marvel takes 219 Damage.
Level 3: Generates 4 Red AP
Level 4: Generates 5 Red AP
Level 5: Gains 5 Red AP and 3 Black AP
Max Level: Gains 5 Red and 3 Black AP on 695+ Damage taken

*** Daken (Classic) ***
Old
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
Level 2: Heals 5% per turn.
Level 3: 7 Yellow tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 6 Yellow tiles to avoid “Heat”.
Max Level: Heals 476HP/"Heat" 204 damage

New
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
Level 2: Heals 5% per turn.
Level 3: 8 Yellow tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 7 Yellow tiles to avoid “Heat”.
Max Level: Heals 476HP/"Heat" 204 damage

Old
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
Level Upgrades
Level 2: +10% Strike tile strength
Level 3: +15% Strike tile strength
Level 4: +15% Strike tile strength
Level 5: Creates 2 Strike tiles at 90% base strength.
Max Level: 2 Strength 68 Strike tiles

New
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
Level Upgrades
Level 2: 13 Strike tile strength
Level 3: 15 Strike tile strength
Level 4: 20 Strike tile strength
Level 5: Creates 2 Strike tiles strength 14.
Max Level: 2 Strength 46 Strike tiles

** Daken (Dark Avengers Wolverine) **
Old
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
Level Upgrades
Level 2: +10% Strike tile strength
Level 3: +10% Strike tile strength
Level 4: +20% Strike tile strength
Level 5: Creates 2 Strike tiles at 90% of base strength.
Max Level: Creates 2 Strike tiles at 28 strength.

New
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board of strength 5.
Level Upgrades
Level 2: 6 Strike tile strength.
Level 3: 7 Strike tile strength.
Level 4: 8 Strike tile strength.
Level 5: 9 Strike tile strength.
Max Level: 46 Strike tile strength.

Old
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 8 Yellow tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
Level 2: Heals 4% per turn.
Level 3: 7 Yellow tiles to avoid “Heat”.
Level 4: Heals 5% per turn.
Level 5: 6 Yellow tiles to avoid “Heat”.
Max Level: Heals 196HP/"Heat" 117 damage.

New
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
Level 2: Heals 4% per turn.
Level 3: Heals 5% per turn.
Level 4: 8 Blue tiles to avoid “Heat”.
Level 5: 7 Blue tiles to avoid “Heat”.
Max Level: Heals 196HP/"Heat" 117 damage.

New
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 100, converts two blue tiles to green, and converts up to 2 friendly Strike tiles to Basic tiles doing 50 damage per strike tile converted.
Level Upgrades
Level 2: Increases cleared Strike tile damage to 54.
Level 3: Increases cleared Strike tile damage to 58.
Level 4: Converts up to 3 Strike tiles.
Level 5: Up to 4 friendly Strike tiles converted for 73 damage.
Max Level: 515 base damage, 373 per strike tile, up to 4.

- Thank you