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Patch Notes - R63 (Live, 10-20-14)
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IceIX
ADMINISTRATORS
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4,313
Site Admin
October 2014
edited October 2014
in
MPQ News and Announcements
It's that spooky time of year - ya know, that time of year just before people start to try and ice skate up-hill. Both ways. In the snow.
It's also time for a look at what's in the R63 update!
Team-Ups
- Enemy Team-Ups are now displayed on the pre-battle Boost Select Screen. - Alliance sent Team-Up Abilities now display proper level stats when viewed in battle. - Team-Up abilities gained from certain Prologue enemies now display correct level stats when obtained.
Character Changes
- Colossus now stays out of combat intead of leaping to the front while
Invisible
and
Immovable Object
is active.
- Characters that are Airborne now no longer count down their own tiles until they land.
-
Invisible
characters may now still attack if the rest of their team is stunned and they are not.
Alliances
- The Player/Alliance Rank display in the top left corner of chapter maps now links to the player leaderboard. - Fixed multiple issues with third party keyboard support in Alliance chat.
UI, Tweaks and Bugfixes
- Countdown tiles are now visually linked to the characters that own them. When you tap on a character, their countdown tile will pulse. - Fixed instances of being able to make an invalid move ending the turn. - Tiles that trigger board destruction abilities when matched, such as Wolverine (X-Force)'s
Recovery
, now only affect undestroyed tiles.
- When an Event has less than 1 unit of time left, it now displays the next lower unit to be more exact (instead of rounding up). For example: 1D 1H will change to 1D 59M instead of staying at 1D 1H until it hits 1D.
- When a Countdown tile is Locked by an ability, such as Invisible Woman's
Force Bubble
, the Countdown tile will now properly disappear when matched as the final damage on an enemy that placed it.
- Suggested matches now display the three tiles to match instead of the two tiles to swap.
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