morgh wrote: 2.5 hour for a single clear refresh? -.- that's completely and utterly absurd... what are they thinking?
pasa_ wrote: morgh wrote: 2.5 hour for a single clear refresh? -.- that's completely and utterly absurd... what are they thinking? Why? We had the stack of 5 refreshed after 12h, 5x2.5 ~= 12 so we have the analogue version of similar rate.
simonsez wrote: Anyone else get the impression that the node max deteriorates every time you play it? If that's the case, maybe playing each node at the max once every 2.5 hours isn't the best way to go...
morgh wrote: Having to play every 2.5 hours vs. having to play every 12 hours is a damn big a change... and a terrible one too... You HAVE TO play more... unless you don't care about the rewards like thankfully in this event... and you STILL need to play the last refresh as close as possible to the end...
Phantron wrote: morgh wrote: Having to play every 2.5 hours vs. having to play every 12 hours is a damn big a change... and a terrible one too... You HAVE TO play more... unless you don't care about the rewards like thankfully in this event... and you STILL need to play the last refresh as close as possible to the end... You play significantly less missions but the timing of the missions is significantly more straining. That said it's kind of nice to not have to worry about if you forget if a mission actually refreshed and hit something just before it hits 100%, though the problems of this system far outweighs the gains.
morgh wrote: Phantron wrote: morgh wrote: Having to play every 2.5 hours vs. having to play every 12 hours is a damn big a change... and a terrible one too... You HAVE TO play more... unless you don't care about the rewards like thankfully in this event... and you STILL need to play the last refresh as close as possible to the end... You play significantly less missions but the timing of the missions is significantly more straining. That said it's kind of nice to not have to worry about if you forget if a mission actually refreshed and hit something just before it hits 100%, though the problems of this system far outweighs the gains. I aint sure the "significantly fewer" part is correct... I would say that you have to play more missions - which results in higher both personal and community scaling ;/