Pwuz_ wrote: Though this may be due to proximity to global leader rather than just arbitrarily dropping after every mission
beezer37_84 wrote: Quick run down of rubberbanding, refreshes and stacks
Supermans Doctor wrote: I also understand that if there are more higher tiered players in my bracket, it makes the top rank so much more difficult
Supermans Doctor wrote: your abbreviation explanation for SHIELD made me laugh
beezer37_84 wrote: Playing optimally: Stacks and Refreshes
Nemek wrote: Oh dang, I was just going to refer you to the FAQ I made from the Hulk Event, which I thought did a pretty decent job, but Beezer has an incredible post. But uhh...here's the link, anyway:http://www.d3pforums.com/viewtopic.php?f=7&t=1737
agent86ix wrote: By not grinding every node down to the nub every time it refreshes, I avoid having really hard fights near the end. In the current round of the Heroic Juggernaut event, I'm actually only playing the "3* Thor required" nodes, and they're all still listed as "Trivial." I haven't even unlocked 80% of the other nodes, I think I played the first two. Right now I think I'm in the 50's as far as the leaderboard is concerned.
Cousin Simpson wrote: I'm going to highlight this cos it might get buried in the rest of the post. Very interesting! However, I have a question for you: did you use this strategy to get the Punisher covers from the Hulk PVE? Does it work to advancing quickly through progression rewards?
agent86ix wrote: Cousin Simpson wrote: I'm going to highlight this cos it might get buried in the rest of the post. Very interesting! However, I have a question for you: did you use this strategy to get the Punisher covers from the Hulk PVE? Does it work to advancing quickly through progression rewards? Yes, I used this to get the Punisher covers in this most recent Hulk event. I got the last one I think a day or two before the event ended. 3/4ths of the way through I started to get a bit paranoid I might not make it - I think there were a few I played down till they were worth 400 points or so, but not generally below that point. On that one too, late in the event I was mostly playing the Black Panther and Punisher nodes. (I had I think 1, maybe 2 Black Panther covers at the time.) The rest of my team was generally Cap'n A and OBW, both ended at 85 although OBW was in her 70's when I started the event. I was generally crushing those nodes. They got harder as the sub-events wore on, and by the end it was getting a bit tricky. I think I read an IceIX post that indicated that the scaling ramps up if you're winning with no/light damage. In the current event, I'm taking moderate damage (occasionally losing a character, although we're talking Modern Storm here) and using health packs between fights. I think that might be why I'm not seeing the scaling as much this time around.
Cousin Simpson wrote: Huh! Then my understanding of the point mechanics is way off! You play less but somehow get more points, in other words? Is it because PVE MMR sees that you're falling behind in progressions and thus dangles huge point totals for you to catch up?
mouser wrote: - And for those keeping track, you might notice that you end up with the same # of points regardless of the order you do those two missions in. 1050+542 = 1592 in the first example, and 700+892 = 1592 in the second example.
agent86ix wrote: mouser wrote: - And for those keeping track, you might notice that you end up with the same # of points regardless of the order you do those two missions in. 1050+542 = 1592 in the first example, and 700+892 = 1592 in the second example. I'll point out that using my "lazy strategy" that all else being equal (or close to equal), you'd want to play the hardest mission above the threshold first. My strategy optimizes for scaling and time. Thus, if you play the easy mission and then the hard mission, there's a chance that your scaling will change after playing the easy mission, which would make the hard mission harder. From a point standpoint, it wouldn't matter, but if you're right on the ragged edge of being able to clear a mission, having it jump up and get harder on you before you get to it is a bummer In the current event, I'll generally play the "hard mode" missions prior to the "not-hard-mode" ones. I'm not 100% sure the scaling is shared between these two events, but from my experience it seems to be so.