mohio wrote: As for nodes vs. stacks, nodes are just the term used for each "dot" on a map. Stacks is just a helpful term to visualize what is happening to the point values. Every time you beat a node the base point value decreases by 20% of the maximum, so previous users visualized that as 5 stacks, and beating a node removed a stack from it. Next time you're in the game, note what the point value is at full value, and then after you beat it. It should be 80% (although it could be slightly off due to rubberbanding changing the values, but the base value will have gone to 80%).
Eddiemon wrote: When you are in the 10x bonus, or in no bonus, the order you undertake missions does not affect your point return. While in the middle where your multiplier is declining though it is important that you attempt the highest base value missions first. This gives you the best ratio of bonus points earned to base points used. Rule 5: One stack at a time There is a temptation to bounce around grabbing all the big number bonuses first. That's well and good when you are in taht declining bonus stage and it has an impact on your final score. But beyond that you are better off always completing all the mission you intend in a stack before moving to the next node.
entropic01 wrote: Eddiemon wrote: When you are in the 10x bonus, or in no bonus, the order you undertake missions does not affect your point return. While in the middle where your multiplier is declining though it is important that you attempt the highest base value missions first. This gives you the best ratio of bonus points earned to base points used. Rule 5: One stack at a time There is a temptation to bounce around grabbing all the big number bonuses first. That's well and good when you are in taht declining bonus stage and it has an impact on your final score. But beyond that you are better off always completing all the mission you intend in a stack before moving to the next node. Great guide and what I have followed myself to good results. However the two points above are in contrast to each other and there is a give and take there (more points by hitting high but less flexibility on timing by jumping nodes or vice versa)
mischiefmaker wrote: Outstanding stuff, thanks for putting it all together! One subtle thing that I think could use some discussion is that you really need to have a good idea of how long playing a node will take you (and you need to allow for community scaling to mess with that number), so that you have a good idea of when to start each round of grinding down the stacks.
NorthernPolarity wrote: Great job on the guide! One small thing: you said that a level 120 3* character = a level 85 2* character: was this just a ballpark estimate or based off of something else? A 3* character does the same tile damage at level 100, so that should be the equals point as opposed to 120.
Naixiew wrote: Thanks for this! You've made a very complicated system much clearer (: Question: When should I start playing the sub-event? Should I begin right at the start of the 2d 12h, or should I wait a few hours until people have started? Does rubberbanding work right from the start? I.e. If I start 6h later, would those who have played already and thus have higher levels than me rubberband my nodes into higher point rewards?
mohio wrote: Glad to have that corrected - I was going on the fact that I've looked at the nodes early on and then actually started playing a day later to see levels went from ~50-60 to ~100. This is without playing at all so I don't think my personal scaling went up at all.
Eddiemon wrote: (...) 1* characters scale better than 2*s who scale better than 3*s and so on.
Eddiemon wrote: Even better, a 2* with only 2 abilities is designed to scale even better because their maximum level is lower again that a tricolour 2*.