GrumpySmurf1002 wrote: RockMonster wrote: Well that's great, but eventually you'll transition to 3* opponents, and then what? Even if you've got all the covers, the Iso cost to level enough characters to field 4 competitive teams at that stage is staggering. When you hit the 166 wall in the PvP, that's your cue to shield up and you're done. The arena for 2* rosters to compete for the top prizes is PvE, not PvP. They've thrown us a bone by making it two covers for top 25, which helps speed up the process a bit, but it should take some good luck with bracketing and a lot of shield hopping to get a 2* roster to 1st place. As for the ISO, yeah, it's about 2m to fully level 12 3* characters. I have no idea what a good rate of accumulation is for a 2* roster (another thing I should probably track myself at some point). At 100k / week, it's 5 months. 50k/week, 10 months. Either way, it's a marathon, not a sprint.
RockMonster wrote: Well that's great, but eventually you'll transition to 3* opponents, and then what? Even if you've got all the covers, the Iso cost to level enough characters to field 4 competitive teams at that stage is staggering.
killerkoala wrote: I think they nudged MMR bucket between season 3rd and 4th because we didn't accept their generous "true healing" for diversity funbalance. we needed less time prologue healing not because they wanted us to buy more health packs which failed cause everyone knew it was for a money grab.
biomarvel wrote: with all the new amazing features, 1000 characters launched, maxed and nerfed, the question that remains in my mind: do developers still care to read this discussion about true healing? Would it be possible to get an answer?
dearbluey wrote: biomarvel wrote: with all the new amazing features, 1000 characters launched, maxed and nerfed, the question that remains in my mind: do developers still care to read this discussion about true healing? Would it be possible to get an answer? They made their choice, and they're going to stick with it no matter what. We have lost.
SnowcaTT wrote: I think we, the gamers have lost - in the sense that the game mechanic isn't going to change. Dev's made their choice, the "game" will run that way despite what we want. However, I think we, the "gaming community" did not lose. Many quit flat out, expressing their discontent over this immediately implemented mechanic. Many, many went and gave negative reviews. This is a reach out beyond the developers, to the publishers - this is going to hit their bottom line.
GrumpySmurf1002 wrote: SnowcaTT wrote: I think we, the gamers have lost - in the sense that the game mechanic isn't going to change. Dev's made their choice, the "game" will run that way despite what we want. However, I think we, the "gaming community" did not lose. Many quit flat out, expressing their discontent over this immediately implemented mechanic. Many, many went and gave negative reviews. This is a reach out beyond the developers, to the publishers - this is going to hit their bottom line. Is there evidence this has hit the bottom line? Fewer players is not evidence if the players that remained are spending more.
Ben Grimm wrote: To put it in the simplest terms, I found the game more fun when I could prologue heal. I could take risks without the possibility that they would end my playing for the day, I didn't feel like I had to tank every singe tournament, I could play at my own pace. The change means I now have to play on D3's schedule, and I'm playing less, and it's less satisfying. I try to take absolutely no risks because the game harshly punishes risk taking. I tank, heavily, every single PVP, to minimize defensive losses, minimize the damage I take in rounds, and make the climb a little grindier, but lower-risk. Prologue healing was a little tedious, but all the **** I have to do now in its absence is more tedious.
To put it in the simplest terms, I found the game more fun when I could prologue heal. I could take risks without the possibility that they would end my playing for the day, I didn't feel like I had to tank every singe tournament, I could play at my own pace. The change means I now have to play on D3's schedule, and I'm playing less, and it's less satisfying. I try to take absolutely no risks because the game harshly punishes risk taking. I tank, heavily, every single PVP, to minimize defensive losses, minimize the damage I take in rounds, and make the climb a little grindier, but lower-risk. Prologue healing was a little tedious, but all the **** I have to do now in its absence is more tedious.]