BearVenger wrote: I didn't think I'd dig True Healing, but I think it's a change for the better. I don't grind the Prologue like I used to (and I don't see the desirability of enhanced Ragnarok team-ups). I keep 19-20 good team-ups in my roster. I get that I either have to use one of my five health packs, switch characters, or put the game down. I don't waste time slogging through parts of the game that I don't like doing. I don't know if d3's getting more or less money per player than they did before "True Healing," but they haven't gotten more from me (Before True Healing: $5. After True Healing: $3.80). And while, if asked, I wouldn't have elected for True Healing, I don't want to go back to the way it was before.
Paintsville wrote: This thread. Won't. Die.
Smith13 wrote: This thread shouldn't die
nimvin wrote: Smith13 wrote: This thread shouldn't die Does it have "true healing" or temp healing? If not true very high chance it will die.
Chrono_Tata wrote: Basically what the devs really have a problem with is team healing. As one can see, the only characters who lost true healing are those who heal their teammates as well as themselves. The problem is that the devs never bothered to re-balance any of the team healing powers after the True Heal change.
SnowcaTT wrote: Or give more characters true healing, for diversity sake. What if Spidey & She-Hulk true healed? Ok, they would still be pretty bad. Maybe true healing should be on support characters and not those with heavy attacks.
babinro wrote: I'll throw my serious discussion topic in here even though it'll likely get buried and become irrelevant soon... I welcome any discussion on the merits of pitfalls of this kind of change.1) Remove True Healing from the game entirely It's clearly harmful to have characters like X-Force/Patch/Daken/Groot as endlessly playable characters with almost zero health pack use. The reason why should be clear. You have powerhouse characters like Black Panther and Nick Fury and yet they can only be played for 2 or 3 matches. Meanwhile you can play a true healer for 50+ matches and still deal great damage barring a party wipe. This play disparity hurts roster diversity and decision making. It's not a decision on whether you level X-Force or Fury. The choice is made for you. You either level X-Force or you intentionally handicap your sustained play and ability to perform well in game. True healing promotes repetition and 'must have' characters while discouraging roster diversity. In fact, the most roster diversity I get these days is "who should I pair with x-force now that (insert non-true healer here) is down".
KrazyKeylime wrote: Looking back, do people think true healing has helped or hindered roster diversity. would we be seeing more play from Shehulk, beast, or spidey it they healed correctly? OBW looks like she is still in the mix and would still be a staple in developing 2* team but that is cause she stands alone in this role in her tier. 3*s BP could not be a HP sink when paired with spidey or even he becomes more sustainable patch Beast/shehulk. The hood could use some extra health when tangling with some 4*s. how has it affected your gameplay and your experience? what would it be like for you if they reverted this change? would the top change? does fury become an option? would you change your current game play? Let me know P.S.I already got some pain from unintentionally bring an old post back, so bring the hate for a post i think is worth the discussion