NorthernPolarity wrote: Are unused TUs becoming deselected after every match a feature or a bug? Either way, its incredibly annoying and should be fixed. I remember discussing with Lyrian in some thread that people are somewhat reluctant to use their good team ups ala megalixirs, resulting in a natural tendency to just hoard the TUs and not use any. Are there any plans to address this issue? TUs that give you a random ability or expiration dates on the TUs might be a good way to entice players to actually utilize the feature: I'm curious about the stats regarding what portion of players actually bother to use the damn things, because I haven't used a single one in weeks (although this is largely due to not being able to delete them and the deselecting annoyances).
OnesOwnGrief wrote: If Hood starts stealing Team Up AP then it's going to start dancing in the streets despite the bad weather that's happening.
turul wrote: Reducing the number of Team-Ups that can be used by the AI from 3 to 1 - makes enemy to fragile again, pls reset to 2-3.
Nemek wrote: These are two things that stop me from using them, too. I just can't possibly justify the time it takes to select the team ups every fight. When I do actually select one, I pick a mediocre one to "save" the good ones for the rainy day that will never come.
Ralstonator wrote: Oh wait. What about this invisible TU casting character business? Is it going to be fixed that AOEs from either side can magically break countdown based TUs?
AznLyte wrote: Phew, I'm glad Sentry is being removed. I know it's not true, but it sure FEELS like every other Team-Up the AI uses is World Rupture!
IceIX wrote: Thanks for your feedback about Team-Ups! We've heard your comments and frustrations. We believe that Team-Ups add an exciting new element of strategy and new ways for abilities to work together, and will continue to see that vision through. We realize we have a ways to go, and in the mean time, we're going to make some changes to reduce the randomness that Team-Ups can add to the game. The changes will be rolled out over the next few releases. For an initial start, and upcoming soon: - Adding the ability to delete Team-Ups - Reducing the number of Team-Ups that can be used by the AI from 3 to 1 - Making it so AP theft and destruction abilities (like Black Widow's Aggressive Recon) will also steal Team-Up AP. - Taking another pass on which abilities can be used by the AI in Team-Ups. The AI should no longer use Sentry or Juggernaut. - Fixing a bug that allowed AI teams to Team-Up with a character on their team.
arktos1971 wrote: Apparently you did not have time to Beta Test Team Ups yourself.