NorthernPolarity wrote: It is most definitely too late, but have an upvote anyways so we might be able to sway them next time.
The_Valeyard wrote: Preach on Brother MischiefMaker! I'll go further. MPQ needs to stop the hypocrisy. On one hand, they tell us that they changed the Alliance reward cover in PVP because too many people were jumping between alliances. On the other, they run a PVE for a 4* cover that causes even more movement between alliances. There is no justification for truncated rewards simply because the new character is a 4*. This is a one time event in which that 4* will be given out outside of top 1 or 2 in PVE's. Moreover, many players can't get 1st or 1000 in pvp, so this is their only chance outside of tokens to get a cover. We're talking 1 (or 2 with alliance reward) for most players that try really hard. We're not talking about giving out covers like it's Oprah at xmas. I'll say this again as well. No one can convince me that having a normal reward to celebrate the release of a 4* character is a bad thing or will break the game. What a truncated rewards tier will do is tick off a bunch of players (also known as your customers) and emphatically hurts the chemistry of alliances.
babinro wrote: Easy Fix... Lock players scoring in their current alliance when they start an event. If you leave your alliance mid event then your points continue to support the ORIGINAL alliance. This kills the benefits of mercing but that's effectively abusing the system through out of game communication. Something people tend to groan about in PvP so it's for the best. As for hard feelings about finishing 1 spot out of a reward tier...that exists for ALL events. I've finished second place in tons of PvP's over the year missing out on a useful 4* cover. It happens. We're used to it.
Jonny1Punch wrote: My idea is simple: expand rewards generously to the casual, cater to the hardcore and watch the revenue expand. So D3 if you are reading any of this please just know that with every positive change your bank account and player base will grow. But with every negative update,nerf and repetitive,draining event it is just one more nail in the coffin.