Badman82 wrote: What is it with people suggesting ideas that cost HP? This game is broken in so many ways and you think they should add more characters that there is no way they could play test properly and charge HP? Lol you go ahead and throw away your money and time, let me know how that works out for you.
Psykopathic wrote: Badman82 wrote: What is it with people suggesting ideas that cost HP? This game is broken in so many ways and you think they should add more characters that there is no way they could play test properly and charge HP? Lol you go ahead and throw away your money and time, let me know how that works out for you. Because if they are gonna do that amount of coding and planning they have to have a form of return on it. Simple business.
Veracity wrote: Nice ideas broadly. In particular I've thought before that the LR format would be a good way to introduce and seed new characters, comparably to the way they made Hunt: Ares bombard anyone even a bit engaged with enough to max him in a week. Or three days, for the grind-happy. Quibble: do we or Demiurge want more 1*s? They're introductory characters for new users, good for the Prologue or doing well in scaled PvE, but soon to be forgotten. M.Storm aside, the only reason to keep them around is collector tendencies and a willingness to buy a lot of roster slots to back them up. Would still like to see a 1* tournament rerun, though. Didn't check, but I can't imagine a 40% discount gets anywhere near pulling the cash/ISO exchange rate out of "lol, no" territory. Couldn't hurt, though, might tempt someone.
pulis wrote: In that case, charge 50 dollars for the game and have updates for free. If they are adding a new character, charge 2 dollars for unlocking that character. Make everything cost ISO to upgrade. I'm sure they will have already earned waaaay more if they did business that way.
pasa_ wrote: Beyond the fact that new characters are not just raining from the sky but require a deal of design, playtesting, balancing and other work putting the whole idea to another galaxy -- it would not address any of the painful points why MPQ is more pain to play than joy, so it would not put the game back on track it left a while ago.
pasa_ wrote: If the game was restored to the "generally fun to play" state, just any regular event would do. Certainly a fest would be little more interesting, but IMO characters are better coming one at a time, 2 at most -- dumping several would put too many players in how to fit in roster position. Also many people have actual real life, so can't attend 168/168. But your idea could be spread across several weekends -- with event timed to be accessible fairly in all timezones. The general ramp-up is interesting really.
Maggotbreath wrote: I like your idea if maybe just toned down on the new characters a tad. That's a lot of roster space to buy (unless they get more liberal w/handing out HP).
NorthernPolarity wrote: giving some sort of win streak system to discourage skips
abuelo wrote: NorthernPolarity wrote: giving some sort of win streak system to discourage skips That's a great idea
NorthernPolarity wrote: abuelo wrote: NorthernPolarity wrote: giving some sort of win streak system to discourage skips That's a great idea Yeah, its been brought up a lot on the forums: reward the player instead of punishing them.