ccseifert wrote: I was really hoping for a fix in this patch to the problem of losing too many points too quickly in tournaments. I don't know whether or not the devs even consider this to be an issue but I find it to be the single biggest problem in PVP tournaments. It almost discourages players from playing until the last day as any progress you might make will generally be wiped out within an hour or two. It also makes those top end prizes (usually Wolverine 4-star covers) entirely unattainable so it comes across as disingenuous to even put them up as prizes. Why taunt us with them if we can't actually get them?
IceIX wrote: I don't understand it on Avenger's Alliance, which uses a similar system (and gets similar feedback).
IceIX wrote: Part of ranking highly in the game is figuring out a team that can not only win on offense but survive on defense. Or if it has a hard time surviving, be something that's at least nasty *looking* so that players will skip you. If you're gaining a ton of points but losing them just as quickly it's a sign that your defense is way lower than your offense.
Dralion wrote: ccseifert I'm actually in the same bracket as you and i'm having the same experience. I have an almost maxed Thor (82) and in progress on classic storm (~30) and then alternate between IM models 35 & 40 to have another tank. I've only had a single time where I've successfully defended against an attacker. I think this particular tournement is HEAVILY weighted to having Juggernaut which i've been selling all of his cards since the beginning so i don't feel like there's much hope. I don't think it's likely that i'll be able to place in the top 25 and considering sitting out the next few days, maybe that will help me get easier opponents in the next tourney?
forgrim wrote: i'm pretty sure you fight the team that beats you. otherwise, the retaliations i've saved for some pushes would've changed but they don't, even level wise.
Blue Shoes wrote: The only problem with the shield is that people can attack pretty quickly, which could block retaliation. If you ignore retaliation then it could work. I think a lot of people are being retaliated against. It doesn't tell you when that happens. You just have to remember who you fought. I think the limited range would work well, but you might run into problems with both the shield and this. It can get lonely at the top (so I hear). You would need to have a percentage bracket. Top 20%, 20-40%, ... bottom 20%.
Ranzera wrote: Blue Shoes wrote: The only problem with the shield is that people can attack pretty quickly, which could block retaliation. If you ignore retaliation then it could work. I think a lot of people are being retaliated against. It doesn't tell you when that happens. You just have to remember who you fought. I think the limited range would work well, but you might run into problems with both the shield and this. It can get lonely at the top (so I hear). You would need to have a percentage bracket. Top 20%, 20-40%, ... bottom 20%. Well, a simple fix to that is retaliations should ignore shields.