Nonce Equitaur 2 wrote: The power in question Flame Jet (green): 5 AP, creates a green countdown that deals 14 damage for every green AP the team has, up to 126. Tiles cost 1 green AP per turn. L2: 20 damage/AP, 176 max Compare to damaging Yellow powers: Battleplan, Twin Pistols, Thunderstrike, Sunder, and Armored Assault. Compare to damaging Green powers: X-Force, Sniper Rifle, Godlike Power, Thundreous Clap, Judgement, Berserker Rage, Onslaught, Feral Claws
Phantron wrote: If you want to talk about how certain power not makes sense in a certain, why is Dorammu's Aid blue? Blue is stun/defense primarily, nothing to do with stealing APs. I suspect Psylocke has a black simply because there's probably something written in blood somewhere that says anything that creates attack tiles must be black. This is also why there are very few usable characters with an active purple power in the 3*, since purple seems to be reserved for the 'weird' abilities.
Mawtful wrote: The way I see it, blue is primarily "support" - and sometimes it requires a little bit of stretching to fit, but you get there in the end. Stealing AP from the opponent and giving it to your team? That's support. Stuns? Those are definitely support. Locking tiles? Support. Doom's blue starves your opponent's support and feeds his black ability, so I think it's excellent support. MN Mag's Blue is the only ability that I find hard to fit into the support role. I can't remember if it's his blue or red that has the hidden ability of actually giving you the AP from tiles removed. (I have a feeling it's the red - which would mean he should probably have his red repainted green and blue repainted red.) Yellow is bit all over the place, but I also see it as a kind of support tending more towards health - healing/regen, damage mitigation through Invisibility/Protect tiles, even Classic Storm's passive could be considered "discouraging" big attacks that will proc Tempest. Thor's and The Hood's yellow abilities are in completely the wrong colour here - you could probably make an argument for Twin Pistol's being green, but I don't think there's much that can be done for Thunder Strike.
BubBLeB0y1977 wrote: I think they should ignore what colours are a percieved association with a character (ie Psylocke purple) and focus more on what colours character A would synergize best with character B. This way we have more rainbows, more diversity, instead of everyone using red/green patch/hulk/punisher/fathor
IceIX wrote: Abilities (and color strengths) are based on what that ability does and character traits. Green tends to be a board control/board affecting color with a damage component which is exactly what Flame Jet is.
gamar wrote: everything's made up and the points don't matter.
NorthernPolarity wrote: But if green is Hulk's representation of anger, then why does he use it to clap... The questions are endless!
Nonce Equitaur 2 wrote: Also, there is some good color discussion in the Human Torch thread. Steal or summarize some of it. If this thread is good enough, I'll make it sticky.
Nonce Equitaur 2 wrote: The Wikipedia article on Infinity Gems mentions the powers of the gems.Green - Soul - Allows the user to steal, control, manipulate and alter souls, living or dead, and is the gateway to an idyllic pocket universe.Orange - Time - Allows the user total control over the past, present and future. Allows time travel, can age and de-age beings.Purple - Space - Allows the user to exist in any or all locations, move any object anywhere throughout reality and warp or rearrange space.Blue - Mind -Allows the user to greatly strengthen and enhance mental and psionic power and access the thoughts and dreams of other beings.Yellow - Reality - Allows the user to fulfill wishes, even if the wish is in direct contradiction with scientific laws.Red - Power - Accesses all power and energy that ever has or will exist, and can boost the other gems' effects.
Mawtful wrote: I got quoted \o/ Great analysis. I've got some thoughts about splitting colour roles into two categories (something like "Damage Type: Low/Medium/Conditional/High" and "Added Effects") since dealing damage is a part of the game and even colours like Blue and Yellow should be allowed to have some damaging abilities. Maybe I'll write it up later.
HailMary wrote: Mawtful wrote: I got quoted \o/ Great analysis. I've got some thoughts about splitting colour roles into two categories (something like "Damage Type: Low/Medium/Conditional/High" and "Added Effects") since dealing damage is a part of the game and even colours like Blue and Yellow should be allowed to have some damaging abilities. Maybe I'll write it up later. Well, there's a lot of existing color bleeding: CStorm B basically "Thor G with curves and a pipe wrench to the head." (L)Thor Y hits harder than (L)Thor R. Both fill support roles (stun, AP gen), but they also hit pretty hard.
Phantron wrote: The problem is if you break it down by the color pie, you get that yellow is generally defensive support abilities, which is generally not very useful. That's why an aberration like Thunder Strike is very strong. Likewise purple pretty much has a wide grabbag of 'everything else', which means it's sometimes extremely powerful and sometimes not so much. Green abilities tends to be the most powerful offensive because green occupies damage and board control, which are the two primary things you want on offense. I think it's a mistake to tie key concepts like board control to a specific color. Sure, green should be the color with the most form of board control, but it shouldn't have all of them.
NorthernPolarity wrote: Phantron wrote: The problem is if you break it down by the color pie, you get that yellow is generally defensive support abilities, which is generally not very useful. That's why an aberration like Thunder Strike is very strong. Likewise purple pretty much has a wide grabbag of 'everything else', which means it's sometimes extremely powerful and sometimes not so much. Green abilities tends to be the most powerful offensive because green occupies damage and board control, which are the two primary things you want on offense. I think it's a mistake to tie key concepts like board control to a specific color. Sure, green should be the color with the most form of board control, but it shouldn't have all of them. I don't think the devs intend to tie ability traits down to colors: there's a lot of bleeding across colors as we've seen with abilities such as Thunder Strike and torch's green.
GEFPenst wrote: Well, I thought about relations between abilities and their colors. After playing awhile it's just interesting if my impession is same as for other players: I'd divide them on three groups - Damage, Support and Sabotage. Red - Direct damage This is most obvious out of six. I mean, look at Wolv, IM, Rag, etc. Only noticable exception would be Thor - his red creates tiles, not destroys them. Why? Black - Indirect damage mStorm's Hailstorm, Moonstone' steal of attack and Bullseye' creating of critical. From that point of view Punisher's black supposed to be mainly for creation of strike tiles, not direct damage. On other hand, it creates red countdown, same intercolor relation as Daken's black-yellow passive. Green - Agressive support Punisher' and Wolv's strike tiles, Storm' trading in colors. Although I'm not sure, Rag and Thor create tiles, not getting AP or buff. Yellow - Defending support (heal, resupply, protect) This is mostly defensive color (well, it was until Ares advent - and even then it has heal in description). Wolv, IM, Spider, Cap - usual examples. Even cStorm's yellow kinda fits with hurricanes being defensive weapon. As for Hood, I guess it's mainly to get AP? Sounds more like green ability, no? Blue - Stun, direct sabotage On one hand, mHawk, mBW, cStorm, adding on countdowns for oBW, on other hand - Magneto with his blue protect and blowing. Purple - indirect sabotage, confusion Mag, Loki, Bag and Moon's swaps, mBW and oBW steals. On other hand - gBW's purple effect similar to Thor's red, although description fits. Any thought? Maybe you have some ideas? *Sorry for butchered English*
Bugpop wrote: Red - of or pertaining to physical power Purple - of or pertaining to manipulation or change Blue - of or pertaining to control Green - of or pertaining to action Yellow - of or pertaining to energy Black - of or pertaining to the darkness/enmity (literal or figurative)
Eddiemon wrote: Red = anger, commonly assault. Green = environment, commonly destruction. Changes the board massively, sometimes generating AP, sometimes adding strike tiles to the environment. Blue = slowing maybe cold, magic, commonly stuns. Also has a heal? Hard to categorise beyond the stun. Has many misc powers like obw heal, dooms tile change which I think should be purple, hood stealing AP which also sounds purple but they are both magic effects so maybe that explains it. Purple = stealth, misdirection. Steals AP, changes owned tiles, rearranges the board, changes tile colours. Black = evil, decay, commonly attack tiles. Lower direct damage abilities but all seem to have side effects. Yellow = life, commonly regeneration and defence tiles. Thor's yellow attack generates environment, which ties in with life. I have no explanation for hoods yellow attack here.
Bugpop wrote: Eddiemon wrote: Red = anger, commonly assault. Green = environment, commonly destruction. Changes the board massively, sometimes generating AP, sometimes adding strike tiles to the environment. Blue = slowing maybe cold, magic, commonly stuns. Also has a heal? Hard to categorise beyond the stun. Has many misc powers like obw heal, dooms tile change which I think should be purple, hood stealing AP which also sounds purple but they are both magic effects so maybe that explains it. Purple = stealth, misdirection. Steals AP, changes owned tiles, rearranges the board, changes tile colours. Black = evil, decay, commonly attack tiles. Lower direct damage abilities but all seem to have side effects. Yellow = life, commonly regeneration and defence tiles. Thor's yellow attack generates environment, which ties in with life. I have no explanation for hoods yellow attack here. Consider that colors seem to have more to do with the rationale for the ability. Tiles changing color would ordinarily be purple however when Dr Doom does it, he makes it happen with control. When Thor does it, he does it as a result of the consequence of the attack. Dr doom controls the blue tiles to become black. He doesn't manipulate anything. It just happens. Thor slams the earth with mjolnirs might. As a result all sorts of energies are kicked out of the earth (yellow - earth... volcanic ash is earthy and becomes charged when spewing into atmosphere). GSBW has red pistols. The pistols are intended to only deal damage, including destroying targeted tiles. Useful for removing enemy special tiles and doing some damage. Yellow deals with the absorption and dissipation of energy. Thor dissipates energy with yellow. Captain America throws out defense tiles which absorb energy. The Hood has guns with big bullets (more energy, less piercing) that grab the surrounding tiles (absorbtion). Black isn't necessarily evil but it can be. Anything to be done in darkness, without detection, is black. Usually deals with Enmity.
Skyedyne wrote: I came in expecting pictures of colored pies.... oh how disappointed I am. In all seriousness, this thread should get some kind of sticky, or at the very least someway of making it stand out so it makes for some easy reference in the future. This is a good compilation of ability colors and general usage.
IceIX wrote: Nonce Equitaur 2 wrote: Ice, any chance his Flame Jet can be made Yellow instead of Green? Unlikely, but not impossible. Abilities (and color strengths) are based on what that ability does and character traits. Green tends to be a board control/board affecting color with a damage component which is exactly what Flame Jet is.
Nonce Equitaur 2 wrote: Ice, any chance his Flame Jet can be made Yellow instead of Green?
eclyspe wrote: Personally, I feel that assigning specific types of abilities to each colour would be overly restrictive for a relatively simple game like MPQ and I would rather it not happen. Just look at the amount of characters needing red we have just from red being type-casted as an offensive colour and imagine actually cementing it's status. I would prefer the devs getting the freedom to mix up the colours and effects more and just give us some information on why this character/ability is this colour.