jozier wrote: By all means keep your characters low. That makes you fodder for everyone who has levelled up their roster. There are clear benefits to having a high level roster and the fact that the top players in most events have them should demonstrate that.
Duffman85 wrote: A few months ago, when I was nearing max 2* land, I read these forums and found that people with 3* rosters were constantly complaining about people placing very high or winning brackets with very weak rosters. That's when I learned about scaling which lead me to ask the question: what's the point of leveling up your characters if your opponents with just level up with you while the rewards stay the same? I was sitting on a ton of ISO at the time but couldn't find a valid reason to actually level my guys up. Eventually I decided to take some of my fully covered 3*s to 141 (per polarity's guide) thinking that it would help deter attackers in PvP and thus make it a bit easier to obtain more 3* covers. This logic seemed to make sense to me at the time cause I felt like there should be SOME benefit of having 3* characters at max level, right? This seemed to work OK for a while until they changed the new bracketing system. Now it quickly just becomes 141s beating up on each other and due to the A.I.'s strategy flaws it's pretty much easy to defeat ANY 141 teams if you're running a 141 team. This effectively nullifies the benefit of deterring attackers since all of the 141 rosters are not scared of each other and now we're all lumped together.
Duffman85 wrote: It also appears to be pretty evident that they aren't going to communicate with us on these topics because (and this is just my guess) the truth would reveal the fact that they care more about profits than they do people, and that's just not good business.
Duffman85 wrote: So I am back at square one, trying to find a reason why it makes sense to level any characters up at all?
Duffman85 wrote: Can anyone outline some of the benefits of leveling up to me that I may be missing?
Duffman85 wrote: -The recent ISO inflow drought...i mean "adjustment"
Duffman85 wrote: -The US dollar cost to buy ISO (seriously, $350.00 to max level ONE 3* character?! Does it come with 7 amazing bl0wj0bs?)
Duffman85 wrote: -Server crashes at hilariously inconvenient times (when they structure the events to be time of play specific to win)
Duffman85 wrote: -Season competition structure as it relates to burnout and alliance guilt
Duffman85 wrote: -Alliance chat box functionality. "I mean it's like, COME AWN" -Jimmy Valmer
Katai wrote: This is compounded with the fact that some characters are actually better when underleveled. The fact of the matter is that some characters are better off being underleveled. For example, the Hood gains very little from going from level 100 to level 141. All his abilities are available, and do not scale with level. The only thing he gains is maybe 1000hp total. However, by keeping him at level 100, his yellow stays weaker than Patch Wolverine's yellow. This means that you can safely match yellow tiles without putting The Hood in harm's way. This trumps the 1000hp advantage from leveling him up. Another example. Depending on your team composition, you may want to keep your characters at level 140 instead of 141. This way, you can hide them behind tanks in the same way. Wolverine continues to be a good sustain-tank. Keeping Thor a few levels weaker means that Wolverine can absorb more of the damage, which he will heal very quickly. It saves you from spending health-packs on Thor in the long run. Compounded again for Classic Daken, who can be the sustain tank for blue/purple/black characters. There is also no way to de-level a character. This means that if you level The Hood above 102, he becomes far weaker due to his yellow overtaking Patch Wolverine's yellow.
Duffman85 wrote: Ya would be nice if they implemented a de-leveling or de-spec feature (I'm sure it would be at pennies on the dollar of initial investment) for these type of team composition strategy issues. Don't see why they wouldn't since we may eventually re-level them back up spending more ISO in the process.
HailMary wrote: More recently, 2* players have been complaining about multi-141 players dominating the Top 10/25 of every high-level bracket -- and by high-level bracket, I mean "brackets that most L85 forumites are being bracketed into."
HairyDave wrote: Which was more a result of season points than anything else. I can understand people pushing for new characters but it gets a little frustrating when the rewards are for 3*s many people have maxed already (Punisher, Cmags, Patch, etc) so you're only going to be burning them for ISO. Thankfully, it seems to have died down a little for season two so us little fish have a chance at some tasty covers for now (That or my previous performances have been so bad I've been rewarded with really easy brackets)