DayvBang wrote: If they were toimplement Rogue without her being able to copy abilities somehow, they'll have failed. I think there could be a lot of fun to be had in an ability that mimics a randomly selected enemy (non-passive) power.
Emeryt wrote: DayvBang wrote: If they were toimplement Rogue without her being able to copy abilities somehow, they'll have failed. I think there could be a lot of fun to be had in an ability that mimics a randomly selected enemy (non-passive) power. I think such an ability might be very difficult to implement, programming wise.