Team_Xtreme wrote: If I understand correctly, the difficulty scaling will determine how many points get added to a player's event score? For example, if I pick "easy" for that node I get 10 points, but if I pick "hard" I get 50 points. I assume there would have to be mission stacks of decreasing value. e.g. the 10 point easy mission becomes 8 points after beating it the 1st time, then 6 points, etc down to 0 while on hard that node would go from 50 to 40 to 30 etc. to 0. In that case, it could work. One could play all nodes on lowest difficulty first and then up the difficulty if you feel confident/want more challenge. At the same time, there has to be enough difference in point potential and nodes have to drop down to 0. In other words, you must not be able to grind to a better ranking by making the missions too easy for yourself.
Phantron wrote: The difficulty is just a rich get richer scheme. Despite all the crying about level 230 and higher stuff, there's nothing really hard about these guys. On the high end there are only two difficulties: easy and impossible. There's almost no such thing as hard. For example take the current Heroic Venom event. Yelena would have to hit about level 300 before she's a serious challenge because she's Yelena. Daken, at level 150, would slap anyone without a maxed HT silly, and even maxed HT is hardly a guaranteed to beat him with any reliability. All that would happen is you'd choose like Yelena at super duper hard at level 400, which is still pretty easy because Yelena is ridiculously weak. It doesn't really impact say, the Venom + 2 purple generator node, because that node is pretty much unbeatable at level 150 anyway and you don't actually care if it becomes more impossible because you got Yelena to beat up anyway.